![]() ![]() This is a pretty straight forward game in terms of how controls work and on how to solve the puzzles. Now if you're a person like me who needs more time to solve puzzles than the average smart person on their feet then you will particularly have a somewhat difficult time with this game. ![]() Not to say that it is hard or that it should be easy, I just found myself having a difficult time solving the puzzles. The puzzles in the game are very intricate in the sense that it has been very cleverly thought out to its own specifics in how they want the player to solve it. Find a piece, connect it with that, go over here, and ta-dah! They made these encounters very straightforward, you will not spend more than at least 20 minutes on one thing. On top of that, each puzzle is unique and different from the last one. The detail that they added into each one was exquisite, I had fun solving the next one and could not wait until my next encounter with another. Each of these definitely looked complicated at first but once you fiddle around with them you will get the hang of it. Speaking of getting used to something, this entire game at first was confusing but it really grows on you as you continue to play, it makes the player learn as they play. My favorite puzzle would have to be one that the player has to solve a story line through using cards. Each card has a picture on it and when placed onto a sequence of four tiles they come to life! At first, I thought this was going to be impossible but I loved the fact that they came to life and each card could interact with each other. Just the inner kid in me was exhilarated to see these cards mess around with each other, the theme of the game really reminds of the idea of keeping your inner childhood still alive when it came to the creativity part.Įxploration is a key part to Samorost, you have to traverse around the planet to find objects and interact with things to be able to move on. Each level has a lot to look at especially in how detailed it all is. This little guy loves to explore and look around interacting with items, and with his verbal response you can tell what items work and what items don’t work. Throughout your adventure, you will explore up to 9 worlds each with its own unique theme and puzzles to solve. It was astounding for me to explore these worlds and see the different kinds of creatures and aliens that I would meet just doing their own thing living their daily lives. I remember I saw an alien in a hot tub relaxing and when you turned off the water he got upset, it was just a fun little thing that I thought should be mentioned that really showed how the game came to life. Just like the other installments before Samorost 3, players will be exploring and solving puzzles like before. Each puzzle will have its own way of having to solve it but its up to you to figure it out. This game is ridiculously beautiful and detailed down to the very brim. Each new area to explore had its own story to tell just by the level design itself.Įverything, and I mean everything, is just so smooth and nice to look at. ![]() I think that this game definitely deserves award for its design, it’s what makes the game and gives it personality. There is no other game out there that made me feel enraptured in its art. Each alien, world, creature, puzzle, are just so detailed that it was a pleasure to see the hard work be put in. Each world has its own unique look as well ranging from rocky mountains, plentiful forests, desert aesthetic, and so much more. Not only does the game look amazing it is very smooth going at a solid 60 fps throughout the entire adventure. ![]()
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